360 Degrees of Virtual Reality
By Chad Horn on January 10th, 2016
Virtual Reality: Instead of the cinematographer telling the viewer where to look, the viewer can choose where and how to look around the scene; it's a fully immersive experience. And as CES (the Consumer Electronics Expo) wraps up, it's clear that consumers are gobbling the technology up and 2016 will be a big year for virtual reality. Don't believe me, ask this guy over at CNet or just google "VR headset" to see what the buzz is all about. Facebook and YouTube both began support for virtual reality / 360 degree video last year and the content is growing by leaps and bounds.
Good thing Bard Tales made the jump last year and purchased our first 360 degree video solution - an elaborate series of GoPro Hero 4 Black cameras supported by high end stitching software capable of producing a video at 8192x4096 pixels - more than high definition, UHD, 4k, you name it.
Just before the holiday we took the 360 cam out for a test and shot a short holiday film with a bunch of our friends. You can view Once Upon a Time in the Pole: Rebel without a Claus below. If you don't have an Occulus Rift or Google Cardboard, watch it in the YouTube app on your cell phone for an interactive experience - just move your phone around to look around the room. It also works natively in your Chrome or Firefox web browser (with more browsers and viewers coming online every day) - click and drag with your mouse.
We are very excited to add this tool to our toolkit. If your story calls for sharing a full experience with your viewer like VR does, please don't hesitate to reach out - we look forward to producing compelling and engaging content for you and your viewers.